(→Types) Tag: Visual edit |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block. |
Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block. |
||
− | ==Types== |
||
− | Resources: [[Dirt]], Rock, Clay, Copper, Silver, Sulfur, Iron, Wood, Dark Wood, Magic Wood, Volcanic Rock, Flint, Coal, Marble, Quartz, Sand |
||
[[Category:Gameplay mechanics]] |
[[Category:Gameplay mechanics]] |
Latest revision as of 13:54, 23 April 2018
This article is a stub. You can help Pixark Wiki by expanding it. |
Game units refers to how the game measures different quantities. The most common measurements are blocks and units.
Blocks[ | ]
A block is a voxel measurement system, sized as a 1x1x1 block cube. Structures are placed using block measurement and snapping.
Units[ | ]
Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block.