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Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block.
 
Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block.
   
==Types==
 
Resources: [[Dirt]], Rock, Clay, Copper, Silver, Sulfur, Iron, Wood, Dark Wood, Magic Wood, Volcanic Rock, Flint, Coal, Marble, Quartz, Sand
 
 
 
 
[[Category:Gameplay mechanics]]
 
[[Category:Gameplay mechanics]]

Latest revision as of 13:54, 23 April 2018


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Game units refers to how the game measures different quantities. The most common measurements are blocks and units.

Blocks[ | ]

A block is a voxel measurement system, sized as a 1x1x1 block cube. Structures are placed using block measurement and snapping.


Units[ | ]

Units are an absolute distance, typically used for things like insulation or weapon range. Each side of a block is 100 units long, so an insulation range of 1000 will extend to the edge of the 10th block away across a single axis, counting the source point as a block.