Manta

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Manta
Manta.png
Manta.png
Information according to the in-game Museum. Inaccurate information will be marked.
Common Name
Manta
Group
Time Period
Early Oligocene - Holocene
Diet
Temperament
Aggressive
1.0
March 23, 2018
Spawn Command
admincheat summon cw_Manta_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.cw_Manta_Character_BP'" 500 0 0 35
Data
Magic
X mark transparent.svg No
XP For Kill
270 XP
Drops
Feces Size

The Manta is one of the creatures in Pixark.

Museum descriptions[edit | edit source]

Wild[edit | edit source]

Tame[edit | edit source]

Appearance[edit | edit source]

Behavior[edit | edit source]

It will follow and attack the player if the player is in the water. It will lose interest when the player leaves the water.

Drops[edit | edit source]

Special Drops:

Stats[edit | edit source]

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild Domesticated1
Health.png Health 1500 +55.5 +0.999%
Stamina.png Stamina 400 +40 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 2100 +210 +10%
Weight.png Weight 700 +14 +4%
Melee Damage.png Melee Damage 100%2 +5 +1.7%
Movement Speed.png Movement Speed 100%3 N/A N/A
Torpidity.png Torpidity 1400 +14 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 400 ? ? 20
Swimming 400 N/A N/A N/A



Taming[edit | edit source]


Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

Manta.png Level 1 Time
Kibble (Dodo Egg).png Kibble (Dodo Egg) 3 0:16:13
Raw Thigh Meat.png Raw Thigh Meat 6 0:10:49
Cooked Prime Meat.png Cooked Prime Meat 11 0:20:48
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 11 0:20:48
Meat.png Meat 17 0:22:58
Cooked Meat.png Cooked Meat 33 0:29:43
Cooked Meat Jerky.png Cooked Meat Jerky 33 0:29:43
KO: Wood Stick Hits × 667; Slingshot Hits × 156; Sleepy Arrows with a Bow × 41; Sleepy Arrows with a Crossbow × 52; Sleepy Dart Shots × 6
Manta.png Level 30 Time
Kibble (Dodo Egg).png Kibble (Dodo Egg) 3 0:16:13
Raw Thigh Meat.png Raw Thigh Meat 7 0:12:37
Cooked Prime Meat.png Cooked Prime Meat 14 0:26:28
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 14 0:26:28
Meat.png Meat 21 0:28:22
Cooked Meat.png Cooked Meat 41 0:36:55
Cooked Meat Jerky.png Cooked Meat Jerky 41 0:36:55
KO: Wood Stick Hits × 860; Slingshot Hits × 201; Sleepy Arrows with a Bow × 53; Sleepy Arrows with a Crossbow × 67; Sleepy Dart Shots × 7
Manta.png Level 60 Time
Kibble (Dodo Egg).png Kibble (Dodo Egg) 4 0:21:37
Raw Thigh Meat.png Raw Thigh Meat 9 0:16:13
Cooked Prime Meat.png Cooked Prime Meat 17 0:32:08
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 17 0:32:08
Meat.png Meat 25 0:33:46
Cooked Meat.png Cooked Meat 49 0:44:07
Cooked Meat Jerky.png Cooked Meat Jerky 49 0:44:07
KO: Wood Stick Hits × 1060; Slingshot Hits × 248; Sleepy Arrows with a Bow × 65; Sleepy Arrows with a Crossbow × 83; Sleepy Dart Shots × 9
Manta.png Level 90 Time
Kibble (Dodo Egg).png Kibble (Dodo Egg) 4 0:21:37
Raw Thigh Meat.png Raw Thigh Meat 10 0:18:01
Cooked Prime Meat.png Cooked Prime Meat 19 0:35:55
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 19 0:35:55
Meat.png Meat 29 0:39:10
Cooked Meat.png Cooked Meat 57 0:51:19
Cooked Meat Jerky.png Cooked Meat Jerky 57 0:51:19
KO: Wood Stick Hits × 1260; Slingshot Hits × 294; Sleepy Arrows with a Bow × 77; Sleepy Arrows with a Crossbow × 98; Sleepy Dart Shots × 10
Manta.png Level 120 Time
Kibble (Dodo Egg).png Kibble (Dodo Egg) 5 0:27:01
Raw Thigh Meat.png Raw Thigh Meat 11 0:19:49
Cooked Prime Meat.png Cooked Prime Meat 22 0:41:35
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 22 0:41:35
Meat.png Meat 33 0:44:34
Cooked Meat.png Cooked Meat 65 0:58:31
Cooked Meat Jerky.png Cooked Meat Jerky 65 0:58:31
KO: Wood Stick Hits × 1460; Slingshot Hits × 341; Sleepy Arrows with a Bow × 90; Sleepy Arrows with a Crossbow × 114; Sleepy Dart Shots × 12


The best tame method is to stand on a boat and use sleepy arrows. It is not magical so magic arrows wont cause torpor.

Combat[edit | edit source]

Utility[edit | edit source]

They can be used for water mobile bases if the platform saddle is equipped.

Additional notes[edit | edit source]

They used to be able to jump and were tamed with angler gel. They also got a massive size increase. They used to be relatively the same size as the player but are now the largest water mount (the Hippocampus being the longest).

It's attack can make target Vulnerable, which it can do more damage to the victim.

Trivia[edit | edit source]

  • These Mantas are far larger than the ones in Ark. They also have a platform saddle to replace the lack of the Mosasaur.