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Master Wand
Master Wand
Can be equipped with advanced magic crystals to use more powerful magic abilities.
Weapon
Type Wand
Ammo used Earth Magic Stone Essence Earth Magic Stone Essence
Fire Magic Stone Essence Fire Magic Stone Essence
Thunder Magic Stone Essence Thunder Magic Stone Essence
Water Magic Stone Essence Water Magic Stone Essence
Wind Magic Stone Essence Wind Magic Stone Essence
Light Magic Stone Essence Light Magic Stone Essence
Dark Magic Stone Essence Dark Magic Stone Essence
Super Magic Powder Super Magic Powder
Melee damage 10
For information on how damage is calculated with these numbers, see Damage calculation
Item
Weight 15
Stack size 1
Item ID 380
Spawn Command
cheat giveitemnum 380 1 0 0
or
cheat giveitem "Blueprint'/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MasterMagicWand.CW_WeaponBP_MasterMagicWand'" 1 0 0
Crafting
Required level Level 60
Engram Points 32 EP
Skill Magic
Crafting XP 22.764999 XP
Crafting Time 1s
Prerequisites Apprentice Wand Apprentice Wand
Used to craft 0 items
Used to craft 0 items
Crafted in Magic Workbench Magic Workbench
Required Stations Smelter Smelter
Ingredients
Resources breakdown [Expand]
20 × Silver Ingot Silver Ingot
20 × Silver Silver
Total Base Ingredients
20 × Silver Silver
1 × Pegasus Horn Pegasus Horn
100 × Mageweave Bark Mageweave Bark
50 × Magic Wood Magic Wood

The Master Wand is a magical weapon unlocked at lv 60.

Overview

The Master Wand is a weapon that takes Magic Stone Essence as ammunition. Depending on the type of Essence used, the damage and effect of the attack varies. It is not just a more powerful version of the Apprentice Wand, as most of the Essences behave differently with it.

Crafting

Usage

  • Thunder Magic Stone Essence: Fires a lightning bolt from the sky, dealing damage to anything hit, and again to anything close to the strike. Will not penetrate through the ground so it isn't effective underground or anywhere where the sky is obstructed. Deals bonus damage to wood structures.
  • Water Magic Stone Essence: Fires a projectile that bursts and does damage and slows in an AoE.
  • Fire Magic Stone Essence: Fires a projectile that bursts and deals damage and ignites in an AoE. Deals bonus damage to wood structures.
  • Earth Magic Stone Essence: Fires a projectile that deals damage on impact followed by causing spikes to burst from the ground below the hit location, regardless of height difference from the ground and the impact location. Deals bonus damage to stone structures.
  • Wind Magic Stone Essence: Fires a tornado that travels in a straight line in the direction fired, but at constant height that it was fired at. Tornado does damage on initial impact, and then a constant lower amount of damage as the target remains in the tornado. The tornado has a very long range if no walls or terrain gets in its way.
  • Dark Magic Stone Essence: Does damage and stuns a target for a few seconds after a short delay, then drops a projectile from the sky. The projectile does not appear to do anything at this time, as the damage and stun appear to be applied at the same time, usually far before the projectile hits the ground. Like the lightning bolt, this is completely ineffective when the sky is obstructed. Deals bonus damage to metal structures.
  • Light Magic Stone Essence: Fires a projectile that applies a powerful AoE healing buff for a few seconds.


Additional notes

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