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Slime

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Slime
Slime.png
Slime.png
Information according to the in-game Museum. Inaccurate information will be marked.
Common Name
Slime
Diet
Temperament
Passive
1.0
March 23, 2018
Spawn Command
admincheat summon cw_Slime_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.cw_Slime_Character_BP'" 500 0 0 35

1Passively produces Polymer when set to wander.

Data
Magic
Check mark transparent.svg Yes
XP For Kill
1.125 XP
Feces Size

The Slime is one of the creatures in Pixark.

Museum descriptions[edit | edit source]

Wild[edit | edit source]

Slime's are the most common and weakest magic creature. They have no attack power and run away when attacked. Even the greenest newbie can defeat them easily.

Tame[edit | edit source]

People tame slimes just for entertainment. Possibly because it looks like a hat, many people choose to put them on their heads. The mouse over says they convert raw meat to polymer. Put meat in its inventory and enable wander.

Appearance[edit | edit source]

The Slime appears to be a green glob of goo hopping around in the Magic Forest. It looks oddly misplaced considering it cannot fight back and is passive unlike everything else that spawns in the Magic Forest.

Behavior[edit | edit source]

The Slime is a Passive creature. It will hop around in Magic Forests randomly and will not attack or fight back.

Drops[edit | edit source]

Stats[edit | edit source]

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild Domesticated1
Health.png Health 15 +0.555 +0.999%
Stamina.png Stamina 100 +10 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 600 +60 +10%
Weight.png Weight 100 +2 +4%
Melee Damage.png Melee Damage 100%2 +5 +1.7%
Movement Speed.png Movement Speed 100%3 N/A N/A
Torpidity.png Torpidity 15 +0.15 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 65 136.5 95.549995 4
Swimming 300 N/A N/A N/A


Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health.png Health 1100 +40.7
Stamina.png Stamina 250 +25
Oxygen.png Oxygen 150 +15
Food.png Food 600 +60
Weight.png Weight 300 +6
Melee Damage.png Melee Damage 100%2 +5
Movement Speed.png Movement Speed 100%3 N/A
Torpidity.png Torpidity 1000 +10

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 65 136.5 ?
Swimming 300 N/A


Taming[edit | edit source]


Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

Slime.png Level 1 Feeding Interval Time
Kibble (Oviraptor Egg).png Kibble (Oviraptor Egg) 1 00:00 0:00:00
Raw Thigh Meat.png Raw Thigh Meat 1 00:00 0:00:00
Cooked Prime Meat.png Cooked Prime Meat 1 00:00 0:00:00
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 1 00:00 0:00:00
Meat.png Meat 2 00:12 0:00:40
Cooked Meat.png Cooked Meat 3 00:11 0:00:48
Cooked Meat Jerky.png Cooked Meat Jerky 3 00:11 0:00:48
Slime.png Level 30 Feeding Interval Time
Kibble (Oviraptor Egg).png Kibble (Oviraptor Egg) 1 00:00 0:00:00
Raw Thigh Meat.png Raw Thigh Meat 1 00:00 0:00:00
Cooked Prime Meat.png Cooked Prime Meat 1 00:00 0:00:00
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 1 00:00 0:00:00
Meat.png Meat 2 00:12 0:00:47
Cooked Meat.png Cooked Meat 3 00:10 0:00:55
Cooked Meat Jerky.png Cooked Meat Jerky 3 00:10 0:00:55
Slime.png Level 60 Feeding Interval Time
Kibble (Oviraptor Egg).png Kibble (Oviraptor Egg) 1 00:00 0:00:00
Raw Thigh Meat.png Raw Thigh Meat 1 00:00 0:00:00
Cooked Prime Meat.png Cooked Prime Meat 2 00:17 0:01:08
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 2 00:17 0:01:08
Meat.png Meat 2 00:12 0:00:58
Cooked Meat.png Cooked Meat 4 00:12 0:01:22
Cooked Meat Jerky.png Cooked Meat Jerky 4 00:12 0:01:22
Slime.png Level 90 Feeding Interval Time
Kibble (Oviraptor Egg).png Kibble (Oviraptor Egg) 1 00:00 0:00:00
Raw Thigh Meat.png Raw Thigh Meat 1 00:00 0:00:00
Cooked Prime Meat.png Cooked Prime Meat 2 00:17 0:01:19
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 2 00:17 0:01:19
Meat.png Meat 2 00:12 0:01:09
Cooked Meat.png Cooked Meat 4 00:12 0:01:33
Cooked Meat Jerky.png Cooked Meat Jerky 4 00:12 0:01:33
Slime.png Level 120 Feeding Interval Time
Kibble (Oviraptor Egg).png Kibble (Oviraptor Egg) 1 00:00 0:00:00
Raw Thigh Meat.png Raw Thigh Meat 1 00:00 0:00:00
Cooked Prime Meat.png Cooked Prime Meat 2 00:16 0:01:29
Cooked Prime Meat Jerky.png Cooked Prime Meat Jerky 2 00:16 0:01:29
Meat.png Meat 3 00:16 0:01:44
Cooked Meat.png Cooked Meat 5 00:12 0:02:00
Cooked Meat Jerky.png Cooked Meat Jerky 5 00:12 0:02:00


To tame place meat (cooked or uncooked) the last hot bar slot of your inventory. Go up to the slime until a message comes up on your screen, "Press [E] to tame" repeat until tamed.

Combat[edit | edit source]

Utility[edit | edit source]

Slimes can passively create Polymer when they are left on wander with meat in their inventory.

There is a bug where they will stop producing polymer after a server reboot. Work around for this Bug: Pixblock the slime and throw it out again (it takes some time till they Produce Polymer). This must be done after every server reboot in order for them to continue producing polymer.

PS4: Slimes DO NOT need to be left on wander to passively create polymer. Simply having Raw Meat in their inventory is enough.

It does however, require a significant amount of time for the slime to generate polymer.

((About the time needed for 9-11 raw meat to rot, to generate 1 poly. Please note that I WAS within Render distance during this experiment. -p0xtastic))

Additional notes[edit | edit source]

The Slime is a great source of Primary Magic Cores for starting players because most of the creatures that drop Primary Magic Cores are very strong or too high leveled for new players. Other easy methods of obtaining Primary Magic Cores are from Skeletons or Zombies but they can be quite hard to find as they only spawn underground or in Dark Forests (Dark Forests can be hard to find) whereas Slimes spawn in Magic Forests (Which are fairly easy to find).

PS4: please note that slimes require a certain amount of space to successfully be placed on ‘wander’.

If your slime remains static, just spinning it’s eyes and does not move) Simply move it to an area with a touch more space. Roughly 4Lx5Wx4H.

After a brief pause, when ordered to wander, the slime should begin to hop around.

Trivia[edit | edit source]