Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify
Weather is a set of meteorological phenomenons that affect game play in different ways.
Sunny Day[edit | edit source]
Sunny Day is the default weather condition for every zone, and is the most common type of Weather a player will deal with.
Rainy[edit | edit source]
Rainy is precipitation in the form of water. During this time a survivor's water level will not drop, and any water containers used will be refilled automatically.
Snowy[edit | edit source]
Windy[edit | edit source]
Wind is when the air begins to move. It will choose a direction to blow, and movement along this path will either increase or decrease depending on the survivor going with or against it. Devices that work on wind power will also begin to function during this time.
Sandstorm[edit | edit source]
Sandstorm is a strong wind accompanied by high heat and decreased visibility. The temperature reaches extremely high level, and will slowly decrease health without a heavy amount of protection. Tamed creatures are not affected by this.
Thunderstorm[edit | edit source]
Thunderstorm is when the sky begins to crackle with lightning. Trees in the biome will be randomly struck and will burn, and this will produce Charcoal when the fire burns out. The survivor can also be struck. Metal gear, such as armor and the current weapon held, will begin to crackle with electricity, signalling that they have a higher chance of being struck. When hit the player is stunned, dismounted, and any held tamed creatures will be removed. This makes flying in a thunderstorm very dangerous, but can be prevented with a piece of gear.
Magic Rain[edit | edit source]
Biomes: Magic Forest
Miasma[edit | edit source]