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m (Removed links as Weather will serve as a single page.) |
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Biomes: [[biomes|All]] |
Biomes: [[biomes|All]] |
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− | + | Sunny Day is the default weather condition for every zone, and is the most common type of Weather a player will deal with. |
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On the forecast: [[File:Sunny Next.png]] |
On the forecast: [[File:Sunny Next.png]] |
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Biomes: [[biomes|All]] with the exception of [[Desert]] |
Biomes: [[biomes|All]] with the exception of [[Desert]] |
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− | + | Rainy is precipitation in the form of water. During this time a survivor's [[water]] level will not drop, and any water containers used will be refilled automatically. |
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On the forecast: [[File:Rain Next.png]] |
On the forecast: [[File:Rain Next.png]] |
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Biomes: [[Grassland]], [[Frozen Land]], [[Magic Forest]], [[Golden Realm]] |
Biomes: [[Grassland]], [[Frozen Land]], [[Magic Forest]], [[Golden Realm]] |
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− | + | Snowy is precipitation in the form of snow. The temperature will drop drastically, and depending on the zone a survivor may experience [[Cold]] and [[hypothermia]]. |
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On the forecast: [[File:Snow Next.png]] |
On the forecast: [[File:Snow Next.png]] |
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Biomes: [[biomes|All]] |
Biomes: [[biomes|All]] |
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− | + | Wind is when the air begins to move. It will choose a direction to blow, and movement along this path will either increase or decrease depending on the survivor going with or against it. Devices that work on wind power will also begin to function during this time. |
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On the forecast: [[File:Wind Next.png]] |
On the forecast: [[File:Wind Next.png]] |
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Biomes: [[Desert]] |
Biomes: [[Desert]] |
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− | + | Sandstorm is a strong wind accompanied by high heat and decreased visibility. The temperature reaches extremely high level, and will slowly decrease health without a heavy amount of protection. Tamed creatures are not affected by this. |
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On the forecast: [[File:Sandstorm Next.png]] |
On the forecast: [[File:Sandstorm Next.png]] |
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Biomes: [[biomes|All]] but [[Novice Grassland]] and [[Desert]] |
Biomes: [[biomes|All]] but [[Novice Grassland]] and [[Desert]] |
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− | + | Thunderstorm is when the sky begins to crackle with lightning. Trees in the biome will be randomly struck and will burn, and this will produce [[Charcoal]] when the fire burns out. The survivor can also be struck. Metal gear, such as armor and the current weapon held, will begin to crackle with electricity, signalling that they have a higher chance of being struck. When hit the player is stunned, dismounted, and any held tamed creatures will be removed. This makes flying in a thunderstorm very dangerous, but can be prevented with a piece of gear. |
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On the forecast: [[File:Thunderstorm Next.png]] |
On the forecast: [[File:Thunderstorm Next.png]] |
Latest revision as of 00:27, 21 May 2018
Weather is a set of meteorological phenomenons that affect game play in different ways.
Sunny Day[ | ]
Biomes: All
Sunny Day is the default weather condition for every zone, and is the most common type of Weather a player will deal with.
Rainy[ | ]
Biomes: All with the exception of Desert
Rainy is precipitation in the form of water. During this time a survivor's water level will not drop, and any water containers used will be refilled automatically.
Snowy[ | ]
Biomes: Grassland, Frozen Land, Magic Forest, Golden Realm
Snowy is precipitation in the form of snow. The temperature will drop drastically, and depending on the zone a survivor may experience Cold and hypothermia.
Windy[ | ]
Biomes: All
Wind is when the air begins to move. It will choose a direction to blow, and movement along this path will either increase or decrease depending on the survivor going with or against it. Devices that work on wind power will also begin to function during this time.
Sandstorm[ | ]
Biomes: Desert
Sandstorm is a strong wind accompanied by high heat and decreased visibility. The temperature reaches extremely high level, and will slowly decrease health without a heavy amount of protection. Tamed creatures are not affected by this.
Thunderstorm[ | ]
Biomes: All but Novice Grassland and Desert
Thunderstorm is when the sky begins to crackle with lightning. Trees in the biome will be randomly struck and will burn, and this will produce Charcoal when the fire burns out. The survivor can also be struck. Metal gear, such as armor and the current weapon held, will begin to crackle with electricity, signalling that they have a higher chance of being struck. When hit the player is stunned, dismounted, and any held tamed creatures will be removed. This makes flying in a thunderstorm very dangerous, but can be prevented with a piece of gear.
Magic Rain[ | ]
Biomes: Magic Forest
Miasma[ | ]
Biomes: Swamp