Compys are a small biped carnivorous who eats humans. Dinohuman that lived in Late vordorus in space.
or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.cw_Compy_Character_BP'" 500 0 0 35
The Compy is one of the creatures in Pixark.
Museum descriptions[ | ]
Wild[ | ]
Wild Compies are pack animals. They do not usually attack humans, but they are curious and are known to get close to them.
Tame[ | ]
Tamed Compies develop close relationships with others. They become so close with their owners that they will even sit on their heads. Head compies are a popular fashion statement in Pix ARK[sic].
Appearance[ | ]
Behavior[ | ]
Drops[ | ]
Stats[ | ]
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 10 | +0.37 | +1.184% |
Stamina | 80 | +8 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 300 | +30 | +10% |
Weight | 50 | +1 | +4% |
Melee Damage | 42 | +0.2 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 10 | +0.1 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base damage for its primary attack is shown here instead of the percentage.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 175 | 490 | 490 | -5 |
Swimming | 200 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Attacks[ | ]
Melee | Stamina Cost | Attack Range | Description |
---|---|---|---|
0 | 80 | The Compy bites the target. | |
Attack Type | Damage | ||
Melee | Impact | 4 |
Taming[ | ]
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Time | ||||
---|---|---|---|---|---|
Kibble (Dodo Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 1 | 0:00:27 | |||
Cooked Prime Meat | 2 | 0:00:57 | |||
Cooked Prime Meat Jerky | 2 | 0:00:57 | |||
Meat | 2 | 0:00:41 | |||
Cooked Meat | 4 | 0:00:54 | |||
Cooked Meat Jerky | 4 | 0:00:54 | |||
KO: × 1; × 2; × 1; × 1; × 1 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Kibble (Dodo Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 1 | 0:00:27 | |||
Cooked Prime Meat | 2 | 0:00:57 | |||
Cooked Prime Meat Jerky | 2 | 0:00:57 | |||
Meat | 3 | 0:01:01 | |||
Cooked Meat | 5 | 0:01:07 | |||
Cooked Meat Jerky | 5 | 0:01:07 | |||
KO: × 1; × 2; × 1; × 1; × 1 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Kibble (Dodo Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 1 | 0:00:27 | |||
Cooked Prime Meat | 2 | 0:00:57 | |||
Cooked Prime Meat Jerky | 2 | 0:00:57 | |||
Meat | 3 | 0:01:01 | |||
Cooked Meat | 6 | 0:01:21 | |||
Cooked Meat Jerky | 6 | 0:01:21 | |||
KO: × 2; × 2; × 1; × 1; × 1 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Kibble (Dodo Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 2 | 0:00:54 | |||
Cooked Prime Meat | 3 | 0:01:25 | |||
Cooked Prime Meat Jerky | 3 | 0:01:25 | |||
Meat | 4 | 0:01:21 | |||
Cooked Meat | 7 | 0:01:34 | |||
Cooked Meat Jerky | 7 | 0:01:34 | |||
KO: × 2; × 3; × 1; × 1; × 1 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Kibble (Dodo Egg) | 1 | 0:01:21 | |||
Raw Thigh Meat | 2 | 0:00:54 | |||
Cooked Prime Meat | 3 | 0:01:25 | |||
Cooked Prime Meat Jerky | 3 | 0:01:25 | |||
Meat | 4 | 0:01:21 | |||
Cooked Meat | 8 | 0:01:47 | |||
Cooked Meat Jerky | 8 | 0:01:47 | |||
KO: × 2; × 3; × 1; × 1; × 1 |
The best way to tame a Compy is with the Slingshot item as Melee has a high potential to kill it. Hit it with one shot (Ammo is flint) to knock it unconscious and then put meat into its inventory. They can be tamed at player level 1.
Combat[ | ]
Utility[ | ]
Additional notes[ | ]
Trivia[ | ]