Petroleum Slime, a monster that eats Petroleum
or
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.cw_OilSlime_Character_BP'" 500 0 0 35
The Petroleum Slime is one of the creatures in Pixark. They can produce Petroleum Barrels when placed in a Petroleum Slime Incubator.
Museum descriptions
Wild
This creature loves to eat oil. As such, adventurers like to hunt them for their petroleum.
Tame
Adventurers have started taming Patroleum Slimes to keep as ornamental pets, but they're too heavy to carry for long periods of time.
Appearance
Behavior
Drops
Stats
Attribute | Amount at Level 1 | Increase per point | |
---|---|---|---|
Wild | Domesticated1 | ||
Health | 450 | +16.65 | +0.999% |
Stamina | 150 | +15 | +10% |
Oxygen | 150 | +15 | +10% |
Food | 1200 | +120 | +10% |
Weight | 100 | +2 | +4% |
Melee Damage | 100%2 | +5 | +1.7% |
Movement Speed | 100%3 | N/A | N/A |
Torpidity | 400 | +4 | N/A4 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The Base damage for this creature is not yet known.
3Movement speed is always 100% and can not be leveled
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base creature statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 65 | 136.5 | 95.549995 | 6 |
Swimming | 300 | N/A | N/A | N/A |
- For a comparison of the speeds of all creatures, see Base creature speeds
Taming
Note: Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.
For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.
Level 1 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Fire Spider Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 2 | 00:40 | 0:02:21 |
Cooked Prime Meat | 4 | 01:03 | 0:05:13 |
Cooked Prime Meat Jerky | 4 | 01:03 | 0:05:13 |
Meat | 5 | 00:48 | 0:05:01 |
Cooked Meat | 10 | 00:36 | 0:07:01 |
Cooked Meat Jerky | 10 | 00:36 | 0:07:01 |
Level 30 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Fire Spider Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 2 | 00:40 | 0:03:15 |
Cooked Prime Meat | 4 | 01:03 | 0:06:07 |
Cooked Prime Meat Jerky | 4 | 01:03 | 0:06:07 |
Meat | 6 | 00:50 | 0:06:55 |
Cooked Meat | 12 | 00:36 | 0:09:15 |
Cooked Meat Jerky | 12 | 00:36 | 0:09:15 |
Level 60 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Fire Spider Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 3 | 00:53 | 0:05:29 |
Cooked Prime Meat | 5 | 01:07 | 0:08:25 |
Cooked Prime Meat Jerky | 5 | 01:07 | 0:08:25 |
Meat | 7 | 00:51 | 0:08:49 |
Cooked Meat | 14 | 00:37 | 0:11:29 |
Cooked Meat Jerky | 14 | 00:37 | 0:11:29 |
Level 90 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Fire Spider Egg) | 1 | 00:00 | 0:00:00 |
Raw Thigh Meat | 3 | 00:53 | 0:06:23 |
Cooked Prime Meat | 6 | 01:10 | 0:10:43 |
Cooked Prime Meat Jerky | 6 | 01:10 | 0:10:43 |
Meat | 8 | 00:52 | 0:10:43 |
Cooked Meat | 16 | 00:37 | 0:13:43 |
Cooked Meat Jerky | 16 | 00:37 | 0:13:43 |
Level 120 | Feeding Interval | Time | |
---|---|---|---|
Kibble (Fire Spider Egg) | 2 | 02:00 | 0:08:37 |
Raw Thigh Meat | 3 | 00:53 | 0:07:17 |
Cooked Prime Meat | 6 | 01:10 | 0:11:37 |
Cooked Prime Meat Jerky | 6 | 01:10 | 0:11:37 |
Meat | 9 | 00:53 | 0:12:37 |
Cooked Meat | 18 | 00:37 | 0:15:57 |
Cooked Meat Jerky | 18 | 00:37 | 0:15:57 |
Combat
Utility
Petroleum Slimes can be put into a Petroleum Slime Incubator along with Charcoal to generate Petroleum Barrels. At least 1 slime are needed for the process.
Players may also put a fresh meat on Petroleum Slimes inventory to generate Barrel of Oil. This process is significantly slower than using the incubator.
4 Slimes in an incubator take Approx. 3 charcoal per Barrel of Oil.
Additional notes
- Can be found in caves close to the surface around running oil.
- Petroleum Barrels must be put into the incubator for it to produce Barrel of Oil. Charcoal will burn regardless even if there are no more barrels to fill.
Trivia